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An Early-game skulk should focus on tagging Marines with its [[Skulk (Natural Selection 2)#Parasite|Parasite]] ability and killing them wherever possible. Skulks should generally work as a pack of 2 or more and should always favour stealthy attacks over direct engagements. |
An Early-game skulk should focus on tagging Marines with its [[Skulk (Natural Selection 2)#Parasite|Parasite]] ability and killing them wherever possible. Skulks should generally work as a pack of 2 or more and should always favour stealthy attacks over direct engagements. |
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β | Due to its speed and low-profile, the Skulk is able to traverse the map very quickly and should use this to its advantage to harass the Marine economy, by constantly destroying [[Extractor]]s and this becomes its primary objective in the mid-to-late game, though a Skulk is more than capable of killing Marines throughout the full length of the game, even being able to engage a Marine with a [[Prototype Lab (Natural Selection 2)#Jetpack|Jetpack]] with Leap and being able to kill or damage large groups of Marines with Xenocide. |
+ | Due to its speed and low-profile, the Skulk is able to traverse the map very quickly and should use this to its advantage to harass the Marine economy, by constantly destroying [[Extractor]]s and this becomes its primary objective in the mid-to-late game, though a Skulk is more than capable of killing Marines throughout the full length of the game, even being able to engage a Marine with a [[Prototype Lab (Natural Selection 2)#Jetpack|Jetpack]] with Leap and being able to kill or damage large groups of Marines with Xenocide.{{Clear}} |
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β | {{ |
+ | {{Tacticalsummary|Skulk|Parasite '''Everything'''|Ambush Marines, don't fight them head-on.|Move erratically, use the walls and ceilings and avoid the floor!|If you struggle to kill Marines, kill Extractors instead.}} |
β | [[File:LoMe's_Skulk_Tutorial_-Natural_Selection_2-| |
+ | [[File:LoMe's_Skulk_Tutorial_-Natural_Selection_2-|center]] |
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