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Alien skulk normal front
Kharaa Kharaa
Personal Resources
Icon personal resource neutral 0 (+0 per Evolution)
Health
75 (+3 per Biomass)
Armor
10 (15 / 20 / 25)
Energy
Icon resources energy neutral 100 (110 / 120 / 130)
Respawns In: 10 seconds
Respawns From: Egg
Air Speed: 11 (Leap)
Ground Speed: 7.25 (7.75 / 8.25 / 8.75)
Crouch Speed: 4.3 (4.6 / 4.9 / 5.2)
Wall Speed: 7.25 (run), 8.0 to 14 (jump)
Abilities and Upgrades
Abilities:
Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide
Evolutions:
Carapace, Regeneration, Vampirism,
Adrenaline, Celerity, Crush,
Camouflage, Aura, Focus
Upgrades:
Leap at biomass 4, Xenocide at biomass 9
Miscellaneous
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 3 seconds
Can attack with bite and track enemies with parasite. Can ambush enemies by climbing on walls and ceilings. Can evolve leap and xenocide.

In-game description.

Introduction

The Skulk is the default Alien lifeform that all Alien players will initially spawn as and respawn as after each death.

Background

The Skulk is a very agile yet delicate quadruped. It has the unique ability to walk on walls and ceilings, making it very effective for ambushing lone/unaware Marines.

Tactics

Though Skulks are considered expendable, they are a very versatile lifeform and can perform a myriad of roles.

An Early-game skulk should focus on tagging Marines with its Parasite ability and killing them wherever possible. Skulks should generally work as a pack of 2 or more and should always favour stealthy attacks over direct engagements.

Due to its speed and low-profile, the Skulk is able to traverse the map very quickly and should use this to its advantage to harass the Marine economy, by constantly destroying Extractors and this becomes its primary objective in the mid-to-late game, though a Skulk is more than capable of killing Marines throughout the full length of the game, even being able to engage a Marine with a Jetpack with Leap and being able to kill or damage large groups of Marines with Xenocide.


Tactical Summary - Skulk

  • Parasite Everything
  • Ambush Marines, don't fight them head-on.
  • Move erratically, use the walls and ceilings and avoid the floor!
  • If you struggle to kill Marines, kill Extractors instead.



Controls

Main article: Options#Bindings
Skulk Player Controls
Skulk view
Movement Abilities Contextual
W
Forward
Mouse 1
Attack
E
Use
A
Left
Mouse 2
Leap
F
Alien Vision
S
Backward
1
Bite
B
Evolve Menu
D
Right
2
Parasite
C
Map
Space
Jump
3
Xenocide
X
Voice Overs Menu
Shift
Sneak
V
Last Weapon
Ctrl
Detach

Abilities

Wall Walk

Sneak

All Alien units have a movement mechanic that is unique to their class. The Skulk possesses the unique ability to Wall Walk.

  • When you are close to a Wall you can press Jump
    Space
    in order to gain speed.
    • If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward
      W
      . It is recommended to hold the detach button
      CTRL
      in order to maintain your speed better
    • If you look upwards while jumping from a wall you will trade some horizontal momentum in favor of more vertical momentum.

You can Impove your Wall Walking skill in the Skulk Challenge and get a Skulk Challenge Badge based on how well you do.

Main article: Movement_techniques#Skulk
Skulk Movement
Prevent slowing down Video
  • if you touch the wall too closely while Wall Walking you will attach yourself and lose some speed even if you press Forward
    W
    .
It is important to hold the detach button
CTRL
in order to maintain your speed better.
Even though you use the detach button
CTRL
you will still lose a bit of speed if you touch the wall to closely!
Strafing on the Ground
  • Try to utilize the strafe mechanics on the ground as well, even if they are minor.
They will make you a harder target to hit, it is especially effective against Shotguns.
Skulk-_Strafing_on_the_ground_and_dodging_(NS2_Movement)

Skulk- Strafing on the ground and dodging (NS2 Movement)

Upwards Jump
  • If you look upwards while jumping from a wall you will gain additional height for the tradeoff of some forward momentum.
Skulk-_Upwards_Jump_(NS2_Movement)

Skulk- Upwards Jump (NS2 Movement)

Ceiling Jump
  • If you press the detach button
    CTRL
    , Forward
    W
    , and the Jump button
    Space
    really quickly,
it is even possible to use the Wall Walk to jump along a relatively flat ceiling.
Skulk-_Ceiling_Jump_(NS2_Movement)

Skulk- Ceiling Jump (NS2 Movement)

Leap Jump
  • Don't use Leap from the ground without moving.
Always press Forward
W
and then Jump
Space
before using Leap
Mouse 2
in order to get the best speed bonus.
Sneak
Sneak slot
Hotkey
Shift
Speed 4.3 (with Celerity 5.2)
Targets Walls, Props, Structures

Moving silently as a Skulk.

Tip: Marines can hear a Skulk from very far away. Keep that in mind when trying to set an ambush.

Bite

Parasite

Bite
Icon bite
Hotkey
1
(slot),
Mouse1
(attack)
Energy Icon resources energy neutral 5.85
Damage 75
Type Normal
Range Melee
Fire Rate 0.45 seconds
Targets Marines, Robots, Structures

The Skulk's powerful Bite can rip through both flesh and metal with frightening speed.

Parasite
Icon parasite
Allows aliens to track the inflicted target
  • Parasite projectile travels in a straight line.
  • Parasited targets
    • will appear on the Map as icons.
    • can be seen through walls
Hotkey
2
(slot),
Mouse1
(attack)
Energy Icon resources energy neutral 30
Damage 10
Type Normal
Range 1000
Fire Rate 0.5 seconds
Duration 44 seconds
Targets Marines, Robots, Structures

Infects an enemy target with small Parasites, allowing all Kharaa players to track the target's position through walls using Hive Sight.


Tip: You should try and Parasite every enemy you see, to give your teammates better awareness of the enemy forces!

Leap

Xenocide

Leap
Icon leap
Jump ability that even works mid-air
Hotkey
Mouse 2
TRes Icon team resource neutral 15 (research 40 seconds)
Energy Icon resources energy neutral 45
Speed Base speed + 4
Requires Biomass level 4, Research Leap (Hive)

Leaps toward the Skulk's current direction while on the ground or in mid-air.
While leaping, the Skulk gains a move speed bonus.

Tip: Don't use Leap from the ground without moving.
Always press Forward
W
and Jump
Space
before using Leap
Mouse 2
in order to get the best speed bonus.
Xenocide
Icon xenocide
Self detonating ability
  • Changes to Bite attack after activation.
  • Player will respawn in 6 seconds instead of default spawn time.
Hotkey
3
(slot),
Mouse1
(attack)
TRes Icon team resource neutral 25 (research 60 seconds)
Energy Icon resources energy neutral 30
Damage 200
Type Normal
Radius 14
Delay 2 seconds
Uses 1
Targets Marines, Robots, Structures
Requires Biomass level 9
Research Xenocide

Explodes the Skulk after a short delay to damage all nearby Frontiersmen units and structures.


Warning: Xenocide cannot be cancelled once activated, unless the player hits the "Evolve Last Upgrade" button.

Variants

The following images show all the variations of Skulk camouflage (skins) that you may see in the game.

Skins

Skins


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