Kharaa | |
Personal Resources 0 (+0 per Evolution) |
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Health 75 (+3 per Biomass) |
Armor 10 (15 / 20 / 25) |
Energy 100 (110 / 120 / 130) |
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Respawns In: | 10 seconds |
Respawns From: | Egg |
Air Speed: | 11 (Leap) |
Ground Speed: | 7.25 (7.75 / 8.25 / 8.75) |
Crouch Speed: | 4.3 (4.6 / 4.9 / 5.2) |
Wall Speed: | 7.25 (run), 8.0 to 14 (jump) |
Abilities and Upgrades | |
Abilities: Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide |
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Evolutions: Carapace, Regeneration, Vampirism, Adrenaline, Celerity, Crush, Camouflage, Aura, Focus |
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Upgrades: Leap at biomass 4, Xenocide at biomass 9 |
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Miscellaneous | |
Buy From: | Evolve Menu |
Purchase By: | Player |
Gestation Time: | 3 seconds |
“Can attack with bite and track enemies with parasite. Can ambush enemies by climbing on walls and ceilings. Can evolve leap and xenocide.”
In-game description. |
Introduction
The Skulk is the default Alien lifeform that all Alien players will initially spawn as and respawn as after each death.
Background
The Skulk is a very agile yet delicate quadruped. It has the unique ability to walk on walls and ceilings, making it very effective for ambushing lone/unaware Marines.
Tactics
Though Skulks are considered expendable, they are a very versatile lifeform and can perform a myriad of roles.
An Early-game skulk should focus on tagging Marines with its Parasite ability and killing them wherever possible. Skulks should generally work as a pack of 2 or more and should always favour stealthy attacks over direct engagements.
Due to its speed and low-profile, the Skulk is able to traverse the map very quickly and should use this to its advantage to harass the Marine economy, by constantly destroying Extractors and this becomes its primary objective in the mid-to-late game, though a Skulk is more than capable of killing Marines throughout the full length of the game, even being able to engage a Marine with a Jetpack with Leap and being able to kill or damage large groups of Marines with Xenocide.
Tactical Summary - Skulk
- Parasite Everything
- Ambush Marines, don't fight them head-on.
- Move erratically, use the walls and ceilings and avoid the floor!
- If you struggle to kill Marines, kill Extractors instead.
Controls
- Main article: Options#Bindings
Skulk Player Controls | |||||
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Movement | Abilities | Contextual | |||
W
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Forward | Mouse 1
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Attack | E
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Use |
A
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Left | Mouse 2
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Leap | F
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Alien Vision |
S
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Backward | 1
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Bite | B
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Evolve Menu |
D
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Right | 2
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Parasite | C
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Map |
Space
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Jump | 3
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Xenocide | X
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Voice Overs Menu |
Shift
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Sneak | V
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Last Weapon | ||
Ctrl
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Detach |
Abilities
Wall Walk |
Sneak | ||||||||||||||||||||||||||||||||||||
All Alien units have a movement mechanic that is unique to their class. The Skulk possesses the unique ability to Wall Walk.
You can Impove your Wall Walking skill in the Skulk Challenge and get a Skulk Challenge Badge based on how well you do.
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Moving silently as a Skulk.
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Bite |
Parasite | ||||||||||||||||||||||||||||||||||||
The Skulk's powerful Bite can rip through both flesh and metal with frightening speed. |
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Infects an enemy target with small Parasites, allowing all Kharaa players to track the target's position through walls using Hive Sight.
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Leap |
Xenocide | ||||||||||||||||||||||||||||||||||||
Leaps toward the Skulk's current direction while on the ground or in mid-air.
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Explodes the Skulk after a short delay to damage all nearby Frontiersmen units and structures.
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Variants
The following images show all the variations of Skulk camouflage (skins) that you may see in the game.
Skins
Skins
Classes - Skulk • Gorge • Lerk • Fade • Onos
Mechanics - Alien Vision • Evolve Menu • Hive Sight
Base Abilities - Skulk (Sneak • Wall Walking • Bite • Parasite) • Gorge (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk (Flight • Roost • Poison Bite • Spikes) • Fade (Swipe • Blink) • Onos (Gore)
Unlockable Abilities - Sulk (Leap • Xenocide) • Gorge (Bile Bomb) • Lerk (Spores • Umbra) • Fade (Metabolize • Advanced Metabolize • Stab) • Onos (Stomp • Charge • Bone Shield)
Traits - Shift Hive (Adrenaline • Celerity • Crush) • Shade Hive ( Aura • Camouflage • Focus) • Crag Hive (Carapace • Regeneration • Vampirism)
Removed - Frenzy • Swarm • Phantom • Silence • Feign Death • Hyper-mutation
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Abilities - Heal Wave • Ink • Echo • Nutrient Mist • Rupture • Bone Wall • Contamination • Enzyme Cloud • Hallucination Cloud • Mucous Membrane
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Advanced - Crag • Shade • Shift • Whip • Shell • Veil • Spur
Miscellaneous
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges
Other - Skins • DLC • Mapping • Matched Play