Supply |
---|
Introduction
Supply are the currency used by both the Marine and Alien teams to restrict the amount of structure out on the field at once. The supply cost varies from structure to structure, but the total supply cost can never exceed 200 supplies.
Usage
Marines
- Sentry Battery uses 25 supplies
- Sentry uses 15 supplies
- Observatory uses 25 supplies
- Armory uses 5 supplies
- Advanced Armory Upgrade uses 0 additional supplies
- Robotics Factory uses 10 supplies
- ARC Factory Upgrade uses 0 additional supplies
- MAC uses 15 supplies
- ARC uses 25 supplies
Aliens
- Drifter uses 5 supplies
- Shift uses 20 supplies
- Shade uses 20 supplies
- Crag uses 20 supplies
- Whip uses 30 supplies
Base Abilities
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Shift Hive - (Adrenaline • Celerity • Crush)
Shade Hive - (Aura • Camouflage • Focus)
Crag Hive - (Carapace • Regeneration • Vampirism)
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges