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A list of Trickjumps for each map, ordered by importance, danger and practicality.

IMPORTANT: In order to achieve these jumps you need to execute the Movement Techniques

ns2_Veil

Location Name Importance Difficulty Risk Video
Overlook Vent
Overlook - Vent very high easy time
Veil_Overlook_(NS2_Trickjump)-1

Veil Overlook (NS2 Trickjump)-1

Overlook Vent
West Junction / Skylight Vent very high easy-medium -
Veil_West-Junction_Overlook_(NS2_Trickjump)

Veil West-Junction Overlook (NS2 Trickjump)

Tip: Do not sprint and use the strafekeys!
The Dome - Vent (to Pipeline)
The Dome - Vent (to Pipeline) medium easy -
Veil_Dome_to_Pipe_vent_(NS2_Trickjump)

Veil Dome to Pipe vent (NS2 Trickjump)

The Dome Vent
The Dome - Vent (above) low very hard time
Dome_jump_from_both_angles

Dome jump from both angles

ns2_Tram

Location Name Importance Difficulty Risk Video
Repair Room Vent
Repair Room - Vent (to Ore Processing) medium easy -
Tram_Ore_Repair_and_back_(NS2_Trickjump)

Tram Ore Repair and back (NS2 Trickjump)

Ore Processing Vent
Ore Processing ↳ Powernode ↴ Vent (to Repair Room) medium medium time
Ore Processing Vent
Ore Processing Vent (to Warehouse) - easy -
Tram_Ore_to_Warehouse_(NS2_Trickjump)

Tram Ore to Warehouse (NS2 Trickjump)

Mezzanine Vent
Mezzanine Vent (to North Tunnels) low-medium hard bad position/time
Tram_Mezz_(NS2_Trickjump)

Tram Mezz (NS2 Trickjump)

ns2_Summit

Location Name Importance Difficulty Risk Video
Crossroads Pit
Glass Hallway → Pipe Junction → Crossroads
and Back

(Missing Crossroads ↴ Pipe Junction)
low-medium medium high (deadly)
Summit_Glass_Pipe_Cross_(NS2_Trickjump)

Summit Glass Pipe Cross (NS2 Trickjump)

Summit_Cross_Glass_(NS2_Trickjump)

Summit Cross Glass (NS2 Trickjump)

ns2_Docking

Location Name Importance Difficulty Risk Video
Docking Vents
Courtyard jump right high easy -
Docking_Courtyard_Locker_Maint_Junction_(NS2_Trickjump)

Docking Courtyard Locker Maint Junction (NS2 Trickjump)

Courtyard jump left medium easy -
Maintenance Vent (to Stability Monitoring) high easy -
Locker Room Vent (to Maintenance) low-medium medium time

ns2_Jambi

Location Name Importance Difficulty Risk Video
Docking Vents
Repair Vent (to Gravity) medium medium / hard (jumping back) high (time)
Jambi_Repair_vent_(NS2_Trickjump)

Jambi Repair vent (NS2 Trickjump)

ns2_Nexus

Location Name Importance Difficulty Risk Video
Platform Vent
Platform Vent (to Staging) medium medium time!!
Nexus_Platform_-_Staging_vent_(NS2_Trickjump)

Nexus Platform - Staging vent (NS2 Trickjump)

Emerge Pit
Emerge (Pit) medium medium deadly
Nexus_Emerge_Pit_jump_(NS2_Trickjump)

Nexus Emerge Pit jump (NS2 Trickjump)

Transit Vent
Transit (Vent) low-medium easy deadly
Nexus_Transit_vent_(NS2_Trickjump)

Nexus Transit vent (NS2 Trickjump)

Lockout Vent
Green Path / Lockout low-medium medium deadly
Nexus_Greenpath_-_Lockout_(NS2_Trickjump)

Nexus Greenpath - Lockout (NS2 Trickjump)


ns2_Unearthed

Location Name Importance Difficulty Risk Video
Filtration vent time
Mining Tunnel to Regulation vent time

ns2_Mineral

Location Name Importance Difficulty Risk Video
Loadingbay Vent
Loading Bay Vent high hard time
Ns2_mineral_-_Loading_Bay_vent_jump

Ns2 mineral - Loading Bay vent jump

Production Vent
Production Vent medium hard time
Ns2_mineral_-_Production_vent_jump

Ns2 mineral - Production vent jump


ns2_Fusion

Location Name Importance Difficulty Risk Video
3 Fortress Vents time
Turnip ceiling time
Transfer to Observation vent time
Crevice to Converters vent time
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